(S)Laughter
A failed comedian trapped in a purgatory of laughter must slaughter the demons of his own creation or lose his sanity
(S)Laughter is a first-person shooter made for the 2024 Global Game Jam using the Godot game engine. This was my first foray into using the Godot game engine, as well as my first time properly developing a 3D game.
Though the Global Game Jam was sponsored by a gAI company and the use of gAI was sadly encouraged, no gAI was used for this game.
You as the player must survive as long as you can against the Chucklenugs, until their laughter drives you insane
Download the game here: https://running-stickman.itch.io/slaughter
My contributions to this game:
Level design and development
Menu design and development
Enemy animation implementation